Besides that he will always stay two skills behind the throwers from other races. Of course you could theoretically develop a Marauder Uber Thrower with Sure Hands, Pass, Accurate, Strong Arm, Extra Arm even without having to roll any doubles or agility upgrade, but that means he doesn’t have any defensive skills and probably won’t stay alive for a particularly long time. Maybe they’re slightly less bashier than normal Chaos, but that definitely doesn’t mean they’re a passing team. A good KAos Pact player need to anticipate the fact that BG will get bonehead or WAnimal.įor the one who will be present to the NAF World Cup in Amsterdam in November I will be very enjoyed to meet you and discuting about our favorit game ! And also because we don’t play RR on a BG it is useless. I think we just need the BG because they have a big impact int the blocking game when they work well. Or taking 3 re rolls but loosing a Big guy. do we have to take the 3 BG in order to make them pex the more quickly it is possible to do it. So th constitution of the roster is one of the biggest problem at the beginning. It becomes really difficult to play when it happens. you’e jsut lost your Blitz on your Minotaur. ![]() – The Challenge of playing so unreliable players especially when your 3 BG get stupid, really stupid and wild animals in the same time and of course whe. – The modelist challenge of painting a whole Kaos Pact team. Just see your opponent when you are 3diceblocking his guys and opening armor with MightyBlow, is wonderful. ![]() – The eventuality to be able to put 3 BG on the table. I started a KaosPact team for several factors: Chaos Renegade Team Strengths:Ĭategories Blood Bowl 2020 Teams & Races Tags chaos pact If you don’t mind that though and fancy a challenge then a team with these players and skill access can be a lot of fun and offers some interesting player development options. This will make the team rather frustrating and tricky to play. The Big Guys are expensive and unreliable which may mean not having enough rerolls. I don’t recommend Chaos Pact as a starting team for a beginner player. Team rerolls for Chaos Pact are also expensive which exaggerates the reliability problem of the lack of core starting skills. The team also starts with no blocking or ball handling skills making them reliant on rerolls early on. The players from the other races have the Animosity skill which can make moving the ball around a problem if they decide they would rather hang onto the ball themselves. ![]() Firstly the Big Guys are unreliable and having three of them will really make this apparent as a problem. The last great benefit is that apart from the Big Guys the rest of the team has mutation access on normal rolls.Ĭhaos Pact teams look very good on paper then from that respect and in practice you will soon see their shortcomings. The other great benefit of Chaos Pact teams is the skill access of the Marauders as they can pick from most of the skill groups on normal rolls and add agility skills on doubles. Having three ST5 players can give them a very strong line of players that can be hard for teams to get past, while the players from other races open up a few interesting development and tactical options. The first thing that will strike you when seeing the Chaos Pact roster is that they have the ability to take three different Big Guys and also a mixture of players from other teams. To see the team’s roster please get this pdf file: Loner (4+), Frenzy, Horns, Mighty Blow (+1), Thick Skull, Unchannelled FuryĪnimal Savagery, Frenzy, Loner (4+), Mighty Blow (+1), Prehensile Tailįavourd Of… (choose either): Undivided, Khorne, Nurgle, Slaanesh, Tzeentch ![]() QTYĪnimosity (all team-mates), Pass, Safe Pair of HandsĪnimosity (all team-mates), Dodge, Right Stuff, StuntyĪlways Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team Mateīone Head, Loner (4+), Mighty Blow (+1), Thick Skull, Throw Team Mate The Chaos All-Stars are the best example of how great this team can be with the right coach. However due to the arrogance, stupidity, or animalistic nature of the team members, it is rare to see a well organized and effective Chaos Pact team. The Marauders while enthusiastic have to be coached to fill the different needs of the team while other races provide the muscle and fineness to support the Marauders. Chaos Pact teams are a mix of evil and chaotic races.
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